[Student activity] Understanding your reality
A huge part of the coaching process revolves around understandng your current reality. You can set goals but without understanding where you are now how can you plan a route to where you want to be.
Try this:
If you had to spar/roll with someone who was blindfolded would they be able to recognise you from your game? What would they describe your game as? How do other people see/feel your game?
I think putting yourself in someone else's shoes helps you figure out what you are doing without too much rose-tinted embellishment.
Post responses as comments.
Labels: coaching tips

35 Comments:
excellent post coach, really gave me somet to think about after talking on saturday, man that was such a cool day in so many ways.
i would hope people are able to tell it is me by the way i roll (if there going for triangle after triangle, its me. LOL)
however i struggle to put into words how i think they would feel, i have trouble describing it in my own language, so maybe someone has a better description than i do, but here goes:
i think people would describe me as a wriggly/fidgity stick insect with sticky legs and arms, theres always something pokey in the way and can run around stuff. (yeah)
anyone got any thoughts on that?
5:09 PM
Offensive? Defensive? Aggressive? Patient? Frustrating? Dominating? Mobile? Passive? Relentless? Reactive? Clairvoyant? Untouchable?
There's a bunch of stuff that is part of your game that goes beyond what 'you' feel like. Yes you're boney and stick-insect like but that's only a bit of it.
A good start. But we need more. :)
5:36 PM
hmmmmmm, now my noggin be twitching, and not in a bad way, i think.
slightly unpredictable, relentless, mobile and spontaneous and always working for something.
hows that?
on a side note, how does the act of putting ourselves into what we percieve to be someone elses ideas of ourselves, stop us using rose tinted glasses as it were?
will this process try to quell our self image we hold of our abilities and make us be more realistic?
and if so, why arent we able to do that in the first place?
7:23 PM
By looking at what other people see we can ask them and see if that is true. Plus it encourages us to be objective and not taint the description with ideas of how we would 'like' to play our games.
9:49 PM
that a yes then? hehe
all sounds good to me.
after re reading my original post that sounds nothing like me, hmmmm, wierd.
10:19 PM
Gaz if I had to sum up your game in just one word it would be relentless (in a positive way),hope that helps.
I've had a think about my game and if I had to sum it up in a word, I would say patient.
Sometimes a good thing, sometimes to my detriment. I would like to hear what you guys think.
11:20 PM
Keep them coming
10:06 AM
i think thats a good way to describe your game jim, its cool you see both sides to it aswell.
relentless is a strong word, to me it implies an unstoppable force (which i so am not)
maybe continuous might be a better way, but again i now i can be slack at times, maybe slack should be the word, LOL
11:30 AM
no one else gonna step up to the plate?
i know theres people looking because youv'e commented on my post whilst at training.
12:23 PM
Come on guys. Only on Tuesday I had a whole room tell me that they wanted an online training journal.
Yet everyone acts like lurkers when asked to give input on here. There are no wrong answers and the discussion this generates should help you a lot.
As Rodney often says, you have to put it out there.
Phil
9:56 AM
I would say you're patiently relentless or sometimes even cautiously relentless Gaz.
This slightly tones down the severe nature of an unrelenting unstoppable attack, but does tar you with a proactive brush stroke.(Which is cool)
As for my game, I'm gonna sleep on it first. *Ouch*
1:21 AM
I hate talking about myself, so discribing my game is quite hard.
But Phil said my game was:
"Insidious"
I like that and think it fits quite well, so thanks for that.
What do the rest of you think?
12:56 PM
Insidious
- Of subtle, gradual, or imperceptible development; referring to the development of symptoms that may not be recognized by an affected individual until the disorder in question is established.
1:42 PM
Craig.
I just tried to create a Blogger account but
my piece of cr@p work computer's havin none of it.
Damn you I.T. department.
Anyway I thought it would be beneficial to look back on
something like this in months to come. So, although
inexperienced I though i would join in on the debate.
Currently my game is non-existant, or atleast thats how it feels
I would call it amateur, but determined. I want to get better
and im not just gonna sit back and hope it comes to me.
It really helps to know that everyone, (Gaz - Adam -
Doug have been particularly helpful) is willing to help
you to learn and to grow. I think ive spent half of my sessions
askin what about this?, what about that?, what do i do in this situation?
and everybody is willing to stop their own training to show me.
Also as an aside. Phil remember you were telling us about peoples
perception that they know a "touch of death" - littering their gyms with
dead bodies after disposing of them in one lethal move. I was speakin to
a bloke at work who claims to be an ex "martial artser". After tellin him of
my first session he said. "I used to be able to do this thing where i could kill
someone by punching them in the solar plexus" Comedy genius. I just thought
of your comment of "how do you know?"
4:20 PM
Determined to improve is as good an approach as any of us could hope to have, Craig. I'm glad you're enjoying it.
Keep asking those questions. It's where the growth lies — the stronger each individual's game grows the stronger we all have to become to adapt to it.
5:10 PM
I think I'd describe my game as obtrusive.
7:51 PM
Doug = Demiurgic.
Demiurgically obtrusive if I had two words.
So what do we decribe Team Roken Stockport as when we combine?
1:19 AM
Phil = carcinogenically pervasive
1:29 AM
John Allen = Methodically boisterous
Oxymoronic? Possibly, but I think it suits him.
1:37 AM
get some sleep, lol
10:12 AM
HaHa love it!
10:26 AM
Adam 'Pithy' Adshead strikes. You can use more than two words to describe your game.
My standup game is based on pressure, I try and crush the distance and the time I give people so that they feel unable to let anything go. This means I don't have to throw a lot but I'm able to take advantage of the slip ups that people make when they're on the back foot.
As for ground, until recently I tried to play the same thing backing it up with a 'thin end of the wedge' mentality. By this I mean I would get a tiny foothold and then gradually exploit it until you were stuck.
Glacial is one word I used to describe my game by – slow, inexorable and taking any small crack in your game and turning it into a u-shaped valley.
Recently I've been trying to play a more active, fluid, rambunctious game (that ones for you Adam). A lot of the pressure is still there but I've upped the work rate to change the pressure.
10:33 AM
I was bored last night and thought I'd laconically regale you with my lack of any english education.
'Glacial' is a good word to describe your game Phil, but like you said with the increased pressure you now play maybe you should upgrade it. Well, actually with all the global warming going on you 'Glacial' will probably mean something else in a few years anyway.
11:27 AM
If I were to describe Phils game I'd say it was 'like getting whacked with a bloody big mace', it's heavy, solid and has little pointy bits to make you feel stupidly incomfertable.
Gaz would be 'like weeing in the swimming pool'
you think it's all well and good until you're surrounded and can't escape.
Adam would be 'like stretching out a slinky'
no matter how hard you try there's always one last little bit that refuses to be untangled.
Jim would be 'like rolling a brick'
no matter how it lands it's always in a solid position
John would be 'like putting a circle in a square slot'
it's just bloody awkward
5:19 PM
Like the descriptions, very true.
7:33 PM
doug, thats fantastic!
9:03 AM
Cheers Doug! I'm slightly jealous of Gaz's 'wee in a swimming pool' description though.
I would describe you game in return as a chilled out bulldog who instead of humping your legs gets a kick out of tying them in knots.
11:32 PM
That's quality Jim.
Although with him being a Team Roken Stockport member it does automatically mean he is a leg humper. ;)
12:02 AM
He's a leg humper as and when he turns up to training.
9:46 AM
Errm.. where are you Doug?
11:40 AM
Maybe he studies ninjitsu now and he was just hiding in plain sight.
Just as long as he reappears before the weekend...
12:08 PM
earth calling doug,
earth calling doug.
*prepare the carrier pigeaons*
1:10 PM
I'll put out the Team Roken Stockport call:
Mork calling Orson, come in orson
Mork calling Orson, come in orson
We'll be alright now.
4:17 PM
Okay, I've got to get in on this.
I think all of your descriptions are very true but a little too 'touchy feely' for me. I'll give you my perception of my own game, then you can tell me how wrong I am.
Aggressive (enthusiastic), forward moving. I try to hit a little nail with a big hammer. Attempting to overwhelm people emotionally. Explosive, runs out of steam, needs conditioning. And did I mention aggressive. An avid student of the 'Dark Side'.
8:20 PM
no way dave, your just a big touchy feely teddybear.
12:02 PM
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